In Uses of AI, readers will learn about everyday AI encounters, high-tech healthcare, how AI is being incorporated into big business, and how AI aids artists and other creatives. Engaging… More →
Grade 4 - 6
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Focuses on the growth and change of the United States in the 19th Century. This book, which follows a student learning about primary documents and artifacts on a field trip, will be an… More →
In Using Credit, readers will explore the concept of credit, potential risks and rewards that come with using it, and how it can be used strategically to contribute to financial well-being.… More →
Using credit to make a purchase can be a good option under certain circumstances. This title teaches readers about the discipline necessary to use a credit card responsibly. Real world math… More →
Have you ever wondered why so many people use credit cards? This book introduces readers to safe credit-using strategies. Real world examples help readers learn the importance of math skills… More →
An instructional guide created for youngsters tells them what they need to know to capture and share those special events digitally. More →
With the latest advances in GPS technology and online map software, exploring the world is easier than it's ever been. Readers will find out what digital maps are and learn how to use them in More →
All it takes to create your own exciting puppet show is the right lighting and a good stage. Through simple text written to foster creativity and problem solving, students will learn the art… More →
Using the AASL Standards Framework for Learners, the Create and Share: Thinking Digitally series provides younger readers with the necessary tools to successfully and safely navigate the… More →
Roblox is more than just a video game. It is a platform where millions of players create and share games with each other. With more than 40 million games available now and thousands more… More →




