In the complex world of the 21st century, the ability to use innovation to solve problems or make products better is a critical skill for kids to possess. This book uses a sport kid's love, golf, to highlight how innovation has been used to make the game and the people who play it, better.

Format List Price Your Price Qty
$29.93 $20.95
$47.07 $32.95
Interest Level Grade 4 - Grade 8
Reading Level Grade 4
Dewey 796
Lexile
ATOS Reading Level 6.0
Guided Reading Level
Language English
Publisher Cherry Lake Publishing
Available Formats Reinforced book (9781602792623), PDF (9781602794115), ePub (9781631379840), Hosted ebook (9781602794115H), Kindle (9781624319631)
Copyright 2009
Number of Pages 32
Dimensions 7.5 x 9.5
Graphics

School Library Journal

Innovators discussed here range from athletes and coaches to officials and equipment makers. Each book introduces ideas about problem solving as they relate to sports. For example, Skateboarding describes how one enthusiast improved wheel design after he noticed how a vacuum cleaner worked, and the ensuing text informs readers that creativity can involve making connections between seemingly unrelated things. Overall, however, these books use a traditional approach to their topics, providing brief overviews of the history, rules, equipment, and training of each sport. The texts are clear and concise if somewhat dry, and are supplemented by crisp action shots and close-ups of equipment. Appeal will be limited to report writers.

Author: Jim Buckley

Jim Buckley (pen name: K. C. Kelley) has written many books and magazine articles about sports for young readers. He has played golf for many years (though not as well as the people in this book!) and now enjoys playing with his son, Conor. They live in Santa Barbara, California.

  • History of Golf
  • Developing the Rules
  • Golf Balls
  • Golf Club Technology
  • Golf's Great Innovators
  • Glossary
  • For More Information
  • Index
  • About the Author