Video Gaming

 
Cover: Video Gaming
 
 

Details

Summary

Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

Specifications

Leveling

  • Accelerated Reader® Quiz: 124409
  • Accelerated Reader® Reading Level: 5.8
  • Accelerated Reader® Interest Level: MG
  • Accelerated Reader® Points: 1.0

BISAC Subjects

Table of Contents

  • Let the Games Begin
  • Wired for Fun
  • Minds at Play
  • From Start to Sell
  • They've Got Game
  • Glossary
  • For More Information
  • Index
  • About the Author

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Contributors

Author: Trudi Strain Trueit

Trudi Strain Trueit is a freelance journalist and writer who has published more than 40 fiction and nonfiction children’s books. Trudi has a bachelor’s degree in broadcast journalism. She lives near Seattle, Washington, and enjoys photography, drawing, and going to see animated movies (who doesn’t?). Among her favorites are "A Bug’s Life" and "The Cat Came Back".

 

Education for the 21st Century

Cherry Lake Publishing is committed to providing quality, relevant library and classroom resources that better prepare students for the future while exciting their imaginations on every page. We offer schools, libraries, and educators the tools they need to engage students in lasting and meaningful ways, help drive their achievement and performance, and better prepare them for life in the 21st Century. More »

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