History of Esports
From the Set Esports LIVE
Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the beginning of esports from arcade leaderboards to the creation of the internet. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.
Interest Level | Grade 4 - Grade 7 |
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Reading Level | Grade 4 |
Dewey | 794.809 |
Lexile | 1020L |
ATOS Reading Level | |
Guided Reading Level | W |
Publisher | Cherry Lake Publishing |
Series | Esports LIVE |
Language | English |
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Available Formats | Reinforced book (9781534168879), Paperback (9781534170551), PDF (9781534172395), ePub (9781534177918), Hosted ebook (9781534174238), Kindle (9781534176072) |
Copyright | 2021 |
Number of Pages | 32 |
Dimensions | 7 x 9 |
Graphics | Full-color photographs |
Author: Josh Gregory
Josh Gregory is the author of more than 200 books for kids. He has written about everything from animals to technology to history. A graduate of the University of Missouri–Columbia, he currently lives in Chicago, Illinois.
- Serious Competition
- The Early Days
- Esports Take Off
- No Slowing Down
- Think About It
- For More Information
- Glossary
- Index
Author/Illustrator biography |
Glossary of key words |
Index |
Informative sidebars |
Table of contents |
Full-color photographs |