Sphero is a robotic ball that can be controlled using a tablet or smartphone. With this book, students learn the art of innovation through detailed explanations and hands-on activities built… More →
Science & Technology
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Sports-Graphics
Using engaging infographics, Sports-Graphics breaks down the STEM concepts behind a range of popular sports. Readers will learn to be strategic to increase basketball scores, dive into the… More →
Readers will learn what it takes to succeed as a sports medicine doctor. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job… More →
Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how to get started in the world of Minecraft, from gathering… More →
At makerspaces, makers of all kinds share tools and knowledge to help each other complete projects. Through simple text written to foster creativity and problem solving, students will learn… More →
Have you ever thought up a great business idea but not known how to make it a reality? This book introduces readers to early entrepreneurial strategies. Real world examples help readers learn More →
After collecting data, the tough part can be figuring out what it all means. In this book, students will learn how the collection and use of data plays an important role in projects of all… More →
Using the AASL Standards Framework for Learners, the Create and Share: Thinking Digitally series provides younger readers with the necessary tools to successfully and safely navigate the… More →
The 21st Century Junior Library Women Innovators series highlights the contributions of women to STEM fields. Stephanie Kwolek and Bulletproof Material examines the life of this important… More →