A Better App
From the Set Design a Better World
How could a smarter app make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at apps they already use (the pros and cons of them) in a specific way to figure out how to improve them. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
Interest Level | Grade 4 - Grade 7 |
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Reading Level | Grade 4 |
Dewey | 005.35 |
Lexile | 890L |
ATOS Reading Level | |
Guided Reading Level | X |
Publisher | Cherry Lake Publishing |
Series | Design a Better World |
Language | English |
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Available Formats | Reinforced book (9781534143234), Paperback (9781534139794), PDF (9781534140998), ePub (9781534145634), Hosted ebook (9781534142190), Kindle (9781534144439) |
Copyright | 2019 |
Number of Pages | 32 |
Dimensions | 7 x 9 |
Graphics | Full-color photographs |
Author: Heather Newman
- Design Thinking and Identifying a Problem
- Research, Observe, and Interview
- Synthesize and Focus
- Brainstorm
- Prototype
- Test, Adjust, Test Again
- Implement!
- Learn More
- Glossary
- Index
Author/Illustrator biography |
Glossary of key words |
Index |
Infographics |
Informative sidebars |
Instructions |
Table of contents |
Full-color photographs |