Reviews

School Library Journal - Coding at the Water Park

Gr 2-4–The most frustrating part of learning to code is the setup phase. Constructing an environment requires lots of steps before getting to the fun parts. This series and its associated projects shortcut that process, dropping coders into scenes already created online. The result is… View »

 

School Library Journal - Coding at the Grocery Store

Gr 2-4–The most frustrating part of learning to code is the setup phase. Constructing an environment requires lots of steps before getting to the fun parts. This series and its associated projects shortcut that process, dropping coders into scenes already created online. The result is… View »

 

School Library Journal - Operation Code

Gr 2-4–The most frustrating part of learning to code is the setup phase. Constructing an environment requires lots of steps before getting to the fun parts. This series and its associated projects shortcut that process, dropping coders into scenes already created online. The result is… View »

 
Cover: Fortnite: Guide to the Island

School Library Journal - Fortnite: Guide to the Island

Gr 5-8–Learning to read nonfiction is a lot like learning a new action game—readers must figure out how to navigate around (or through) sidebars, observe text landmarks like headings or captions to decide which spot to explore first, and use a table of contents and index shortcuts as… View »

 

School Library Journal - Operation Code

Gr 2-4–The most frustrating part of learning to code is the setup phase. Constructing an environment requires lots of steps before getting to the fun parts. This series and its associated projects shortcut that process, dropping coders into scenes already created online. The result is… View »

 

School Library Journal - Coding at the Zoo

Gr 2-4–The most frustrating part of learning to code is the setup phase. Constructing an environment requires lots of steps before getting to the fun parts. This series and its associated projects shortcut that process, dropping coders into scenes already created online. The result is… View »

 
Cover: Fortnite: Creative Mode

School Library Journal - Fortnite: Creative Mode

Gr 5-8–Learning to read nonfiction is a lot like learning a new action game—readers must figure out how to navigate around (or through) sidebars, observe text landmarks like headings or captions to decide which spot to explore first, and use a table of contents and index shortcuts as… View »

 
Cover: Fortnite: Guide to Chapter 2

School Library Journal - Fortnite: Guide to Chapter 2

Gr 5-8–Learning to read nonfiction is a lot like learning a new action game—readers must figure out how to navigate around (or through) sidebars, observe text landmarks like headings or captions to decide which spot to explore first, and use a table of contents and index shortcuts as… View »

 
Cover: Apex Legends: Microtransactions

School Library Journal - Apex Legends: Microtransactions

Gr 5-8–Learning to read nonfiction is a lot like learning a new action game—readers must figure out how to navigate around (or through) sidebars, observe text landmarks like headings or captions to decide which spot to explore first, and use a table of contents and index shortcuts as… View »

 
Cover: Crashed: Great Depression

School Library Journal - Crashed: Great Depression

Gr 4-8–Readers learn about specific people and events from U.S. history through two styles: a straight narrative and a fictionalized, reader’s theater exchange. A historical summary of events and a list of characters open this series. The characters, who are based on real people, interact… View »